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Internet Basics
Online CommoditiesConsumer and Creator
1. Creator = Consumer2. The Active Consumer3. “Creator-GTM”3.A. Where the Viral Things Are4. The Anonymous Economy5. Pre-founder: People-focused investingContent is King -- Bill Gates, 1997
Things To Do.
Work to Be DoneStatements; No MissionContent is Eating the World5.A. Untraditional TalentVillains/Heroes, Love/TechnologyFundamentals & FrameworksMake Great Content.Creator Studies
1. Intro to Creator Studies2. Creator Policy4. A Spectrum of Influence5. Influencing Influencers6. The History of the Creator Economy [working]2. View: ResearchInvestment
Total Content Market (TCM)/Content TAM (C-TAM)Revisiting Community InvestingRethinking Consumer LTV“Organic” = unpaid?Introducing: On-Page Collaboration, LiveWriting, anti-Press PublishVC Managers: Finding your styleWomen’s Consumer (2022)The “online” buttonTranslation
“GenZ”Personal Journal
An intro to Personal JournalAdvice for a Y1/Y2 woman in VCAdvice for a Y3 woman in VC My love letter to JournalistsWomen and Wikipedia “Pedigree”“Context”“Levers”“Cleanup”“Examples”Me & PaulVery Specific AdviceWhy I dropped outYoung PeopleHow to be JealousContent vs. Journalism‣
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© EM 2024
I’m really going to write this so here’s the chatGPT answer…. lol.
1. The History… extended.
Early Internet (1990s - Early 2000s)
Web 1.0 Era
Static Websites and Personal Pages
- Geocities (1994): One of the first platforms that allowed users to create personal web pages without needing advanced technical skills. Geocities provided templates and simple tools, enabling users to build websites about their hobbies, interests, and personal lives. These early web pages often featured basic HTML and were highly customizable, though limited in interactivity.
- Tripod (1995): Similar to Geocities, Tripod offered free web hosting and tools for building personal pages. These platforms democratized web publishing, making it accessible to a broader audience.
Early Content Platforms
- Slashdot (1997): A technology-related news website that operated on a community-driven model. Users submitted articles, which were then voted on and discussed by the community. This model of user-generated content and community moderation foreshadowed later developments in social media and content platforms.
- Webrings: Groups of related websites that were linked together in a circular structure, allowing users to navigate between them easily. Webrings helped build communities around specific topics and interests, fostering early content creator networks.
Personal Blogging
Blogging Pioneers
- LiveJournal (1999): One of the earliest blogging platforms, LiveJournal combined blogging with social networking features. Users could write journal entries, join communities, and interact with other users through comments and messages. LiveJournal fostered a sense of community and interactivity that was key to the development of the creator economy.
- Blogger (1999): Acquired by Google in 2003, Blogger made it easy for anyone to start a blog. It offered a user-friendly interface and templates, allowing users to focus on content creation rather than technical details. Blogger's integration with Google's advertising network later provided bloggers with monetization opportunities.
Niche Communities
- Early Niche Blogs: During this period, niche blogs began to emerge, focusing on specific topics like technology, fashion, cooking, and travel. These blogs attracted dedicated audiences and demonstrated the potential for individuals to become influential voices within their areas of expertise.
- Forums and Discussion Boards: Platforms like Delphi Forums (1997) and early incarnations of Reddit (2005) allowed users to discuss specific topics, share content, and build communities around shared interests. These forums were precursors to modern social media platforms and played a crucial role in the early content ecosystem.
Initial Monetization Efforts
Banner Ads and Affiliate Marketing
- Banner Ads: The first form of online advertising, banner ads appeared on websites and blogs, providing a revenue stream for early content creators. Companies like DoubleClick (1996) pioneered targeted online advertising, helping to shape the internet's commercial landscape.
- Affiliate Marketing: Programs like Amazon Associates (1996) allowed website owners and bloggers to earn commissions by promoting products. Content creators could monetize their influence by recommending products and linking to online retailers.
Subscription Models
- Paywalls and Subscriptions: Some early websites experimented with subscription models and paywalls to monetize content. While not widespread, these efforts laid the groundwork for future subscription-based platforms.
Early Video and Multimedia
Proto-YouTube Platforms
- iFilm (1997): One of the first websites to host user-generated video content, iFilm allowed users to upload, share, and watch short films and videos. This platform demonstrated the potential for online video as a form of content creation.
- Newgrounds (1995): A popular site for sharing user-generated animations and games, Newgrounds fostered a community of animators and game developers. It provided a platform for creators to showcase their work and gain recognition.
Rise of Multimedia Content
- Flash Animation: Adobe Flash (formerly Macromedia Flash) enabled the creation of interactive animations and games. Flash content became popular on platforms like Newgrounds and personal websites, expanding the types of content creators could produce.
- Audio and Podcasts: Early podcasts and audio blogs began to emerge, with creators sharing MP3 files on their websites. These early efforts laid the foundation for the podcasting boom of the 2000s.
Social Interaction and Early Networks
Email Lists and Newsgroups
- Email Lists: Services like Yahoo! Groups (1998) and Google Groups (2001) allowed users to create and join email-based communities. These groups facilitated discussions, content sharing, and community building.
- Newsgroups: Usenet newsgroups, dating back to the 1980s, continued to be popular for topic-specific discussions and content sharing. They were an early form of online community and content distribution.
Early Social Networks
- SixDegrees.com (1997): Often considered the first social networking site, SixDegrees allowed users to create profiles, list their friends, and interact with others in their network. It demonstrated the potential for online social networking, which would later be fully realized by platforms like Facebook and MySpace.
Social Media Emergence (2000s)
- YouTube (2005): A transformative platform enabling users to upload, share, and monetize videos. Early YouTubers began to build substantial followings.
- Social Networks: MySpace (2003), Facebook (2004), Twitter (2006), and Tumblr (2007) offered new ways to connect and share content, facilitating the rise of social media influencers.
Monetization and Professionalization (Late 2000s - 2010s)
- Ad Revenue Models: YouTube’s Partner Program (2007) allowed creators to earn ad revenue, providing financial incentives for content creation.
- Influencers: Instagram (2010) and Vine (2013) saw the rise of influencers who leveraged their followings for brand collaborations and sponsored content.
- Crowdfunding: Platforms like Kickstarter (2009) and Patreon (2013) enabled creators to fund projects directly through fan contributions.
Diversification and Platform Expansion (2010s - Early 2020s)
- Live Streaming and Gaming: Twitch (2011) popularized live streaming, particularly among gamers, allowing for real-time interaction and monetization through subscriptions and donations.
- Podcasting: Platforms like Anchor (2015) facilitated podcast creation, contributing to a podcasting boom supported by ads and listener donations.
- Short-Form Content: TikTok (2016) revolutionized short-form video content, making it easier for creators to go viral and amass large audiences quickly.
Current Landscape (2020s)
- Multifaceted Monetization: Creators now have diverse income streams, including merchandise sales, memberships, NFTs, and exclusive content platforms like OnlyFans (2016).
- Professionalization: Companies and agencies offer creators support in management, marketing, and legal services, while venture capital invests in new platforms and tools.
- Economic Impact: The creator economy has become a significant economic force, with millions earning a living from content creation, influencing traditional media and advertising industries.
2. Key Components of the Creator Economy
Content Creation Platforms
- Video Platforms: YouTube, TikTok, Vimeo
- Social Media: Instagram, Facebook, Twitter, Snapchat
- Streaming Services: Twitch, YouTube Live, Facebook Live
- Blogging Platforms: WordPress, Medium, Substack
Monetization Tools
- Ad Revenue: Google AdSense, platform-specific ad programs
- Sponsorships: Brand deals, product placements, affiliate marketing
- Direct Support: Patreon, Ko-fi, Buy Me a Coffee
- Merchandising: Print-on-demand services, custom merchandise stores
- Subscriptions: Membership programs on platforms like YouTube and Twitch
Support Ecosystem
- Management and Agencies: Talent agencies, influencer marketing platforms
- Financial Services: Accounting, tax services, financial planning for creators
- Legal Services: Contract negotiation, intellectual property protection
- Educational Resources: Courses, workshops, online tutorials on content creation and monetization
3. Monetization Strategies
Advertising and Sponsorships
- Ad Revenue: Share of advertising income generated by platforms like YouTube.
- Sponsored Content: Paid partnerships with brands to promote products/services.
Direct Audience Support
- Crowdfunding: Kickstarter and Indiegogo for project-specific funding.
- Memberships: Patreon, YouTube memberships, and other subscription-based support models.
- Donations: Direct contributions via platforms like PayPal, Ko-fi, and live streaming tip features.
Merchandising and Product Sales
- Branded Merchandise: T-shirts, mugs, and other products sold via print-on-demand services.
- Digital Products: E-books, online courses, presets, and templates.
Exclusive Content
- Subscription Platforms: OnlyFans, Substack, and other platforms offering exclusive content for paying subscribers.
- Premium Content Tiers: Tiered membership models providing different levels of access and perks.
Affiliate Marketing
- Commission-Based Sales: Earning a commission for sales generated through referral links.
- Affiliate Networks: Joining networks like Amazon Associates, ShareASale, and others to promote a variety of products.
4. Challenges and Considerations
Platform Dependency
- Algorithm Changes: Sudden changes in platform algorithms can drastically impact a creator’s reach and income.
- Policy Changes: Platforms may change their terms of service, affecting monetization and content guidelines.
Sustainability
- Burnout: High demands of constant content creation can lead to mental health issues and burnout.
- Financial Stability: Inconsistent income streams can make financial planning difficult.
Intellectual Property
- Content Ownership: Navigating copyright issues and ensuring creators retain rights to their content.
- Piracy: Protecting content from unauthorized use and distribution.
Diversity and Inclusion
- Representation: Ensuring diverse voices are heard and supported within the creator economy.
- Equal Opportunities: Addressing disparities in support and monetization opportunities for creators from different backgrounds.
Regulation and Policy
- Digital Rights: Advocating for policies that protect creator rights and fair use.
- Platform Accountability: Ensuring platforms are transparent and accountable in their policies and practices.
5. Future Trends
Web3 and Decentralization
- Blockchain Technology: Decentralized platforms may offer new ways for creators to monetize content and retain control over their work.
- NFTs: Non-fungible tokens as a method for creators to sell unique digital assets and experiences.
Increased Professionalization
- Career Pathways: More structured career paths and professional networks for creators.
- Education and Training: Growth in educational resources and training programs tailored to content creators.
Global Expansion
- Emerging Markets: Growth in creator economies in Asia, Latin America, and Africa.
- Cultural Exchange: Increased cross-cultural collaborations and content diversity.
Enhanced Tools and Analytics
- AI and Machine Learning: Advanced tools for content creation, editing, and audience analytics.
- Personalization: More sophisticated personalization of content and advertising.
Economic Integration
- Brand Collaborations: Increased collaboration between traditional brands and digital creators.
- E-commerce: Integration of content creation with direct e-commerce capabilities.
- 1. The History… extended.
- Early Internet (1990s - Early 2000s)
- Web 1.0 Era
- Static Websites and Personal Pages
- Early Content Platforms
- Personal Blogging
- Blogging Pioneers
- Niche Communities
- Initial Monetization Efforts
- Banner Ads and Affiliate Marketing
- Subscription Models
- Early Video and Multimedia
- Proto-YouTube Platforms
- Rise of Multimedia Content
- Social Interaction and Early Networks
- Email Lists and Newsgroups
- Early Social Networks
- Social Media Emergence (2000s)
- Monetization and Professionalization (Late 2000s - 2010s)
- 2. Key Components of the Creator Economy
- 3. Monetization Strategies
- 4. Challenges and Considerations
- 5. Future Trends